STUDENTS COMPETED IN VIDEOGAME DEVELOPMENT

THE FIRST EDITION OF THE COMPETITION, CALLED DEV JAM, WHICH PROMOTED CREATIVITY AND COLLABORATIVE WORK, WAS HELD DURING 11 HOURS.



January 03, 2017

The Engineering in Videogame and Virtual Reality Development Program organized an academic contest called "Dev Jam," with the objective of motivating students to take up the challenge of developing a game in just eleven hours.
 
 
More than 30 students participated in this entertaining technological championship led by professors from the School who created the rules based on the Gnome Robot videogame. The challenge for the groups was to deploy their own version of the game, creating the designs of the robots and then configuring the movements of the characters and perform the corresponding programming.  
 
 
The director of the School of Engineering in Videogame and Virtual Reality Development, Felipe Besoaín, highlighted the interest and commitment of his students with this type of challenges. "I am very proud of our students, because through this activity they showed that they have the capabilities to create a tangible product in less than 11 hours. Our students have developed high-level projects thanks to the knowledge they have acquired during the whole year and, through this tournament, we could assess the progress of each one of them," he said.
 
 
For his part, Professor Pablo Rojas talked about the implementation of the Dev Jam that, in his view, was positive and entertaining. "Professors organized this championship with a great deal of discretion, as we wanted to surprise the students. The result was spectacular, because the groups put into practice, during this activity, all they have learned, mixing complex disciplines, such as engineering, design and programming, to end up with nine videogames", he remarked.
 
 The Winners
 
 In order to pick the winners of this activity, the nine teams of students were evaluated in aspects such as the expertise of the Gnome Robots. It was also considered the creativity to draw up an interesting and fun project for the users, as well as the visual appeal of the videogame.
 
 
Among the jury that evaluated the work teams, there was the project manager and entrepreneurship coordinator from the Department of Engineering, Carolina Urzua, who emphasized the Initiative. "This type of activity is very valuable, because it encourages students to explore different facets such as creativity, leadership, management of frustration and team work. I was surprised by the results of this championship, because they are first-year students who have the skills and talent to develop functional videogames ", she said.
 
 
The winning Dev Jam team was composed by the students Nicolas Valdebenito, Alex Moreno and Jose Francisco Riffo, who conducted a playful version of the game and achieved a collaborative work. "It was a fantastic experience because with my colleagues we had a lot of fun, because we all share the language of video games. We work in a team and we distributed the tasks that we undertook in a week, to manage to finish the game in the ten hours of activity," said student Nicolas Valdebenito.
 
 
Professor Felipe Besoaín underlined the success of the event to end the first year of this new university program. "With this Dev Jam we could collect indicators to evaluate the knowledge acquired by our students. We are closing the first training cycle with an incredible progress, we have 37 games developed and published by our students," he said.
 
 
"There are different types of projects, some with a very high level of finishing that allowed us to present them in different fairs. In addition, we are preparing some of them for enroll them in competitions that would allow us to acquire funds to provide them experience and distribute them for computers and as mobile applications," said Besoaín.



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